To make the game customisable, six characters have been created. Three of them belong to the history of Turin, and three reference the professionalism of the Cultural Heritage.
The choice of a character influences the course of the visit since each character corresponds to a different game and Museum perspective.
Clementina, a court painter, a young Cavour as a page and Duke Carlo Emanuele lI will follow the visitor, providing information and riddles that tell the story of the city, the Savoy court and the paintings on display in the Gallery. The curator, the restorer and the researcher, on the other hand, introduce restoration techniques, museum organisation, themes and iconography of the paintings.
After registering and choosing a character, the App guides the user through the visit by displaying an interactive map of the rooms of the Savoy Gallery. The game area is divided into 10 sectors to be “conquered“, each one characterised by a mini-game and a set of riddles.
In order not to neglect the educational aspect of the game, following the choice of character, the user is presented with an information sheet, so that the visitor can find out about professional figures in the world of Cultural Heritage or historical figures.