ROYAL MUSEUMS OF TURIN

MRT PLAY, The new App for Gamification

Project

To make the game customisable, six characters have been created. Three of them belong to the history of Turin, and three reference the professionalism of the Cultural Heritage.

The choice of a character influences the course of the visit since each character corresponds to a different game and Museum perspective.

 

Clementina, a court painter, a young Cavour as a page and Duke Carlo Emanuele lI will follow the visitor, providing information and riddles that tell the story of the city, the Savoy court and the paintings on display in the Gallery. The curator, the restorer and the researcher, on the other hand, introduce restoration techniques, museum organisation, themes and iconography of the paintings.

  

After registering and choosing a character, the App guides the user through the visit by displaying an interactive map of the rooms of the Savoy Gallery. The game area is divided into 10 sectors to be “conquered“, each one characterised by a mini-game and a set of riddles. 

In order not to neglect the educational aspect of the game, following the choice of character, the user is presented with an information sheet, so that the visitor can find out about professional figures in the world of Cultural Heritage or historical figures. 



How does MRT Play work?

Inside the rooms of the Galleria Sabauda, the visitor’s smartphone will receive a signal from one of the antennas installed near a work of art. This signal allows you to take part in the mini-game and thus interact with the painting in a fun way. 

 

The mini-games vary from room to room and have been constructed in relation to the composition, themes and representational structure of the works concerned. There are both mini-games with classic mechanics (combination systems and puzzles, finding figures and identifying differences) and more complex forms of gaming, which require the operation of the sensors that characterize modern smartphones (drawing operations, scrolling and moving the phone, typing on the touch screen, etc.).

 

At each step in the completion of the mini-game, additional information on the work will be provided: the presentation of this information is related to the player’s action: if, for example, the user is asked to recognise the architecture of a backdrop, each correct operation will describe the architectural element that has been recognised. In this way, the information is linked to the action and makes its fruition direct.